~About The Paladin~
The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and follow closely the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to bring blessings to his friends, and wreak cruel justice upon his foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.

Skill Tree:
The Paladin will specialize in the use of both offensive and defensive Auras and in combat skills.

Defensive Auras:
Resist Cold: Protects the Paladin from ice spells, absorbin some of the damage.
Resist Lightning: Protects the Paladin from lightning spells, absorbin some of the damage.
Resist Fire: Protects the Paladin from fire based spells, absorbin some of the damage.
Salvation: This Aura will resist fire, lightning, and cold all at the same time.
Defiance: This Aura will allow you to hit back immediately instead of blocking, mounting a quick counter offensive.
Cleansing: Increases the Paladins resistance to poisons. PurificaionCures the effects of poison spells.
Prayer: Allows the Paladin to heal himself, replenishing his hitpoints at a more rapid pace.
Meditation: You gain your hit points back fully.
Stamina: Increases the Paladins stamina, allowing him to run for a long period of time.

Offensive Auras:
Thorns: Reflects damage back, towards the attacker, damaging him.
Sanctuary: This aura will create an invisible barrier that will protect the Paladin from ranged attacks and it will harm the enemies that run into it.
Redemption: This will remove the effects of a curse on you, bringing you back up to full health and performance.
Fanaticism: This will boost the Paladins speed.
Concentration: This will raise you level of mana temporarily.
Blessed Aim: This will increase the accuracy of your blows.
Might: Increases the damage of your attacks.
Holy Fire: All enemies that are within a certain distance from your character will be effected by fire, I am not quite sure how, but I believe that they will recieve a type of fire burst.
Holy Wind: All enemies that are within a certain distance from your character will be effected by wind, being hit by flying debrie.

Combat Skills:
Holy Shield: A special blocking skill that would perhaps give increased blocking toward undead monsters.
Smite: A special skill that allows you to make an attack with your shield, bashing your opponent. This skill will effectively give you two weapons.
Charge:You make a running start, heading directly towards an enemy with you shield out in front, upon reaching him you take a deadly blow, usually killing him, or damaging him severely.
Sacrifice: The Paladin gives up some of his hit points in exchange for a more powerful, quicker attack.
Zeal: A skill that is used to inflict lots of damage when charging from a distance. This is a very powerful skill.
Vengeance: You seek out one enemy, targeting him, and attacking him with all or your power.
Conversion????????

Holy Bolt: The same as in Diablo. A fireball made of he magic of good is fired from the Paladins hands, damaging only the undead.
Hand of God: This skill will give the Paladin unearthly speed and power, almost as if he is being manipulated by the hand of god. This spell also damages the Paladin directly as well.
Blessed Hammer: Enhances your weapon, so it will cause more damage against only the undead.

General Notes:
The Paladin is the the warrior of virtue. He will rely on hand-to-hand combat to fiish off his opponents, but will have a distinctive defensive advantage, auras. He will specialize in numerous types of auras, that will protect him from fire, cold, poisons, and direct assaults. This is a great feature that will help the paladin survive the most difficult encounters. His dircet attacts will be quite specialized, with skills that will enhance the properties of your weapon, helping you kill with added ease.